Welcome to that special feature that we call “Super Rare Gems,” a small segment where we talk about the physical releases of games published by Super Rare Games.
With a large library of titles under their belt and tons of limited releases that have sold out and Miketendo64 providing them with some extensive coverage on the site, we want to take the time to highlight the games they currently have left in stock, and who knows, you might just discover the next indie gem you want to pick up? So, please join us as we provide you with a ton of details on Super Crush KO by developer Vertex Pop:
Super Crush KO (Nintendo Switch)
Developer: Vertex Pop
Retail Price: £32.40 GBP / €31.48 EUR / $37.17 USD (EUR & USD Pricing is subject to change due to conversion rates)
Players: 1 player
Genre: Indie, Platformer, Action, Arcade, Fighting
Game File Size: 453 MB
Super Crush KO is a fast-paced brawler set in a vibrant, near-future city. Zip up your favorite neon jacket and combo your way through swarms of deadly robots to save your kidnapped kitten and, while you’re at it, save humanity from an AI apocalypse.
* Lightning-fast gameplay that seamlessly blends run n’ gun action and intense beat-em-up combat
* Launch, juggle, and shoot waves of robots out of the sky in stylish, easy-to-execute combos
* Keep your score climbing from enemy to enemy with thunderous ground smashes, high flying aerial attacks, and the devastating Super Beam
* Blast through a vibrant world inspired by colorful urban cityscapes and pastel skylines
* Online leaderboards and ranking systems will keep you coming back to S-Rank over 20 challenging levels
The physical release of Super Crush KO also comes with the following:
- Fully assembled Nintendo Switch game with cartridge
- Interior art
- Full-colour manual
- Exclusive sticker
- Set of 3 card trading card pack
- Fully reversible cover
For more on Super Crush KO, why not pay a visit to its official listing on Super Rare Games with the link below:
We hope you enjoyed this instalment of Super Rare Gems and look forwards to the next one!
This post was written by Jack Longman