Launch day 9th November saw many eager Spectrum Next owners (well dev kit owners, and those using emulation!) hammering F5 ready for the inevitable switch on of software amusements shop to signal the release of ‘Montana Mike’ and ‘The Gold Compilation’ – a 3 game pack featuring the teams current releases (including Montana Mike) so… Read More [REVIEW] Montana Mike – Spectrum Next
Today is the day I’ve been able to play a game I’ve lusted for since it’s release back in 1993. Zombies (‘Zombies ate my neighbors’ in the US) may just be a 2d top down run ‘n’ gun game at it’s heart, but like Toejam & Earl before it, there is a comic element that… Read More [REVIEW] Zombies – Super Nintendo
This feels like a long time coming. The last 8 or so years have seen re-releases of Mega Man’s previous outings (including the infamous 8th) and with 9 and 10 being pure digital only at the time, it felt for a while that as part of digital progress, the blue bomber’s final days may have… Read More [REVIEW] Mega Man 11
Right now as I write this oddly enough, I’m in a dark room. The light switch is just feet away yet I cannot be bothered to switch it on.. You see at this point I’ve been hammering game after game on Jon Robertson’s open access game ‘The Dark Room’, named after his live show which… Read More Find the light switch… Jon Robertson’s live show get’s its game on!
Following on from yesterday’s review of Bart’s Nightmare, comes proof that all licenced games are not always a quick cash in of the licence. So how did Krusty’s Super Fun House avoid the pit of licencing fumbles that hit the likes of Total Recall, Untouchables, and more importantly how did it become a better game… Read More [REVIEW] Krusty’s Super Fun House – Super Nintendo