[REVIEW] Pang – GX400020th May 2018
Graphics wise the game feels very early 16bit, and that’s amazing given this is an 8bit system, it’s well drawn and very responsive to the controls – again I’m using the official Amstrad joypad as it feels much better control wise when compared to the JY1 joystick.
In many ways it’s a pity more games didn’t come out like this. Using careful pallet swaps to keep the game speed up, and utilising the plus ranges features to excellent effect. Although I suspect there was just very efficient coding at play.
If fact I can say the same with the audio, while no tune is truly memorable, they are catchy, and the effects noises are such that they never overstay their welcome in a session.
And that’s the key thing, a session could be 5 mins, or 50. Pang Just feels just great to play! Partly because it’s a fair game that never cheats you into an early death, with every mistake that kills you feeling like you could have prevented it by watching the screen better or firing off a better placed shot. The controls never let you down, and this is helped by great collision detection and great animation. Before we start including all the random event stuff which appear ingame, either stealing weapons, or aiding you to completion.
And did I mention this isn’t just a single player game… there’s co-op too which adds a whole new dynamic just through co-ordinating strategy and attacks.
Overall a belter of a game and one every retro gamer should try!
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